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 Multiending story concept Good?

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Did you like the multiending story concept in STH
yes
67%
 67% [ 4 ]
no
33%
 33% [ 2 ]
Total Votes : 6
 

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Pro
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PostSubject: Multiending story concept Good?   Wed Jan 07, 2009 8:50 pm

Did you or not and why.
I think this concept would increase playability and also make things interesting when you can make characters go to the dark side and see the darkest sides of them or make them work for the dark side and screw stuff up.

Example: SA2 (city escape)
*Hero Mission
(Protect the people from the millitary's robots {even though they didn't try to atack the people})
*Normal Mission
(just get out of the city)
*Evil Mission
(destroy the millitary pursuit )


Last edited by Pro Gamer on Thu Jan 15, 2009 9:19 pm; edited 1 time in total
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R'n'S
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PostSubject: Re: Multiending story concept Good?   Wed Jan 07, 2009 9:38 pm

Personally I didn't like the things you had to do in the darkest stories of that game....

I know one thing Shad and I would have liked to seen in Unleashed....is if there had been a two pronged story and one had a dark side ending, where sonic was consumed by Dark Gaia's energy and lost all control of himself.

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Smash The Echidna
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PostSubject: Re: Multiending story concept Good?   Wed Jan 14, 2009 9:45 am

Well, for this particular game, I can't say because I never played it, though it never appealed to me anyway. But in general, I think its a good idea. Just so long as its not too much.
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